How Monkey King and Skywrath Mage perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Skywrath Mage win 43.68% of ranked matches when playing on the same team, over 831 matches.
Struggling to control the map and take objectives often comes down to how well your heroes enable each other. Skywrath Mage's game plan revolves around finding a stationary target for Mystic Flare, but Monkey King’s kit doesn't offer the kind of long-duration, reliable lockdown he needs. Boundless Strike is a decent stun, but it's often not enough to guarantee Skywrath's full combo lands. Likewise, Skywrath's Ancient Seal only amplifies magic damage, providing no help to a physical damage core like Monkey King who is trying to build Jingu Mastery stacks. The two heroes end up operating independently rather than as a pair.
This disconnect becomes obvious after the laning stage. Monkey King wants to use Tree Dance to jump into a fight and cause chaos with Wukong's Command, but Skywrath offers no defensive spells or follow-up control to keep him safe or lock enemies inside the circle. This forces Monkey King into a more passive role, waiting for a perfect opening that rarely comes. Skywrath is left on the outside, searching for a setup his partner simply isn't built to provide. The result is often a pair of heroes who can’t execute their own game plans because their kits work against each other.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.61% | 478 |
| Crusader & Archon | 43.67% | 1,051 |
| Legend & Ancient | 45.11% | 705 |
| Divine & Immortal | 41.01% | 278 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.68% | ▼ -0.7pp | 831 |
| 7.41d | 44.37% | ▼ -0.5pp | 92,219 |
| 7.41c | 44.85% | ▼ -0.7pp | 61,122 |
| 7.41b | 45.50% | — | 76,880 |
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Data updated Aug 11, 2026.