How Monkey King and Slardar perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Slardar win 44.53% of ranked matches when playing on the same team, over 521 matches.
Picking both of these heroes commits your team to a very specific, all-in physical burst strategy. The core problem is redundancy. Slardar wants to blink in, stun with Slithereen Crush, and apply Corrosive Haze. Monkey King wants to jump from the trees or use Boundless Strike to get on a target and build Jingu Mastery stacks. While Haze amplifies Monkey King's damage, both heroes are trying to solve the same problem from the same range. This leaves your draft predictable and highly vulnerable to saves, kiting, and abilities that punish clumping melee heroes.
Their game plan revolves around finding pickoffs once Slardar has his Blink Dagger. A successful gank involves blowing up a single target before anyone can react. The issue is that if the target survives the initial burst—perhaps with a Force Staff or a defensive support spell—both Slardar and Monkey King are left overextended and out of position. In larger fights, they can struggle to execute their plan. The enemy team knows exactly who they will target and can layer abilities to protect that hero, turning the initiation back on them and leaving the duo stranded deep in the fight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.19% | 276 |
| Crusader & Archon | 42.54% | 583 |
| Legend & Ancient | 40.68% | 531 |
| Divine & Immortal | 45.18% | 166 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.53% | ▼ -0.5pp | 521 |
| 7.41d | 45.04% | ▼ -1.9pp | 58,157 |
| 7.41c | 46.93% | ▼ -1.2pp | 45,002 |
| 7.41b | 48.11% | — | 55,557 |
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Data updated Aug 11, 2026.