How Monkey King and Spirit Breaker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Spirit Breaker win 47.71% of ranked matches when playing on the same team, over 1,180 matches.
Setting up a kill with Charge of Darkness often works against what Monkey King wants to do. The stun from a completed Charge pushes the target, which can knock them out of range for Boundless Strike or away from Monkey King as he's dropping from the trees. This core interaction is especially disruptive to Wukong's Command. Spirit Breaker's entire kit is based on displacing enemies, while Monkey King's biggest teamfight contribution requires enemies to stay inside a specific circle. The initial stun can easily shove a key target right to the edge of the ring, letting them walk out immediately.
This disconnect means their ganks and teamfights feel uncoordinated. For the combination to work, the heroes have to play around their anti-synergy, perhaps with Spirit Breaker charging a secondary target to cause chaos while Monkey King finds his own initiation. More often, though, they step on each other's toes. Spirit Breaker will make a play that looks good for him but inadvertently saves an enemy from Monkey King's full damage potential. They end up fighting separate, parallel battles within the same teamfight rather than focusing down a single priority target together.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.05% | 597 |
| Crusader & Archon | 47.60% | 1,271 |
| Legend & Ancient | 44.56% | 1,030 |
| Divine & Immortal | 48.23% | 311 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.71% | ▲ +0.8pp | 1,180 |
| 7.41d | 46.94% | ▼ -0.0pp | 114,227 |
| 7.41c | 46.97% | ▼ -1.1pp | 77,606 |
| 7.41b | 48.08% | — | 109,461 |
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Data updated Aug 12, 2026.