How Monkey King and Weaver perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Monkey King and Weaver win 40.95% of ranked matches when playing on the same team, over 315 matches.
Struggling for farm across the map often defines games with this pairing. Both heroes are typically played as cores who need items and levels to come online, creating a natural tension over resources. Their kits also fail to cover each other's weaknesses. Monkey King thrives when enemies are held in place for Boundless Strike and Wukong's Command, but Weaver offers no stuns or reliable lockdown. Instead, Weaver's abilities like Shukuchi and Time Lapse are geared entirely toward his own damage and survival, leaving Monkey King without the setup he desperately needs to control a teamfight.
This lack of coordination means fights often feel disjointed. Without a clear initiator or frontline, the duo is vulnerable to being picked apart. If one hero gets focused, the other has few tools to intervene; a Weaver can't save Monkey King from a gank, and Monkey King's single stun isn't enough to peel for a fragile Weaver. The composition puts immense pressure on both players to individually outmaneuver the enemy team. If they fall behind, they lack the combined control or burst to mount a comeback, as each hero is fundamentally built to look after himself.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.50% | 242 |
| Crusader & Archon | 39.21% | 380 |
| Legend & Ancient | 43.88% | 278 |
| Divine & Immortal | 41.80% | 122 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 40.95% | ▼ -0.8pp | 315 |
| 7.41d | 41.75% | ▲ +0.4pp | 42,431 |
| 7.41c | 41.37% | ▼ -1.0pp | 30,298 |
| 7.41b | 42.35% | — | 41,165 |
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Data updated Aug 11, 2026.