How Pangolier and Sniper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pangolier and Sniper win 44.43% of ranked matches when playing on the same team, over 5,037 matches.
Setting up a kill for Sniper usually means locking a target down so he can open fire from a safe distance. Pangolier's style of initiation tends to work against this. His Rolling Thunder is a chaotic displacement tool, knocking enemies around unpredictably. Instead of holding a priority target still, Pangolier can easily push them out of Sniper's range or behind line-of-sight blockers, effectively saving them by accident. This forces Sniper to constantly adjust his position, which hurts his damage output since he needs to stand still to attack. Pangolier’s stuns are too brief and mobile to provide the stable setup Sniper really thrives on.
In a mid-game teamfight, this mismatch can become a liability. Pangolier will dive deep, aiming to be disruptive, but this doesn't create a reliable frontline for Sniper to play behind. If the enemy team turns on Sniper, Pangolier isn't equipped to peel for him in a traditional sense; his kit is built for getting in and out, not for holding a position. The duo can succeed if the Pangolier player is extremely precise, aiming to knock enemies back towards his team, but more often the chaos just makes it harder for Sniper to contribute effectively.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.08% | 271 |
| Crusader & Archon | 47.30% | 685 |
| Legend & Ancient | 43.22% | 708 |
| Divine & Immortal | 38.72% | 235 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.43% | ▲ +0.3pp | 5,037 |
| 7.41d | 44.13% | ▼ -3.0pp | 71,296 |
| 7.41c | 47.14% | ▼ -0.9pp | 56,616 |
| 7.41b | 48.07% | — | 65,307 |
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Data updated Aug 17, 2026.