How Pangolier and Zeus perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pangolier and Zeus win 45.21% of ranked matches when playing on the same team, over 5,054 matches.
Setting up kills for Zeus often relies on Pangolier landing a multi-hero Rolling Thunder. The chain stuns provide a perfect window for Zeus to use all his abilities on locked-down targets. However, this combination's damage is overwhelmingly magical. Smart opponents can itemize to counter this very directly. An early Pipe of Insight or even multiple Glimmer Capes on the enemy supports can significantly reduce the combo's effectiveness, allowing key targets to survive the initial burst and turn the fight around. The setup is strong, but the damage type is predictable and easy to mitigate.
This duo's game plan revolves around that specific initiation. Pangolier wants to roll in and cause chaos, while Zeus wants to stay on the absolute edge of the fight to avoid getting caught. This positional difference can be a problem. If the initial magical burst from Rolling Thunder and Thundergod's Wrath doesn't secure a kill, Pangolier can be left deep in enemy lines without a safe way out. The enemy team can then collapse on the isolated Pangolier or ignore him and run straight at the vulnerable Zeus in the back, splitting their focus and leaving neither hero very effective.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 43.72% | 199 |
| Crusader & Archon | 41.83% | 655 |
| Legend & Ancient | 43.52% | 841 |
| Divine & Immortal | 42.52% | 428 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.21% | ▼ -1.9pp | 5,054 |
| 7.41d | 47.07% | ▼ -1.7pp | 83,030 |
| 7.41c | 48.72% | ▼ -1.8pp | 61,300 |
| 7.41b | 50.49% | — | 67,783 |
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Data updated Aug 17, 2026.