How Phantom Assassin and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Phantom Assassin and Rubick win 50.15% of ranked matches when playing on the same team, over 32,404 matches.
Setting up a kill for Phantom Assassin often relies on Rubick landing a Telekinesis. The lift provides the perfect window for her to Phantom Strike onto a target and start landing hits. Beyond that, Rubick's contribution becomes highly dependent on the enemy team's draft. A stolen Black Hole or Ravage can obviously win a fight by holding enemies in place for PA, but if the opponents have few active spells worth taking, Rubick is mostly left with his base kit. While Fade Bolt can soften up physical damage dealers and the lift is always a good disable, the pair's overall success hinges on what Spell Steal can find.
The game plan is to use this potential to hunt for kills. Early on, a rotation from Rubick can secure a lane for Phantom Assassin. In the mid game, the duo looks for isolated targets to burst down, with Rubick providing the initial lockdown. However, if Rubick can't steal a game-changing spell, teamfights can become awkward. Phantom Assassin might be forced to commit without the big setup she needs, leaving her exposed after jumping in. This makes their combined effectiveness inconsistent from one match to the next.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.47% | 1,840 |
| Crusader & Archon | 49.35% | 5,396 |
| Legend & Ancient | 49.04% | 4,378 |
| Divine & Immortal | 49.33% | 1,127 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.15% | ▼ -0.0pp | 32,404 |
| 7.41d | 50.19% | ▼ -1.0pp | 363,963 |
| 7.41c | 51.23% | ▲ +0.5pp | 193,539 |
| 7.41b | 50.71% | — | 182,544 |
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Data updated Aug 17, 2026.