How Phantom Assassin and Storm Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Phantom Assassin and Storm Spirit win 45.58% of ranked matches when playing on the same team, over 12,177 matches.
Facing a gank from this duo often feels manageable for the enemy team. Storm Spirit will typically initiate with Electric Vortex, and Phantom Assassin will follow up with Phantom Strike on the same target. This commits two damage-dealing cores to killing a single hero, which is often overkill and leaves both of them exposed. Without broader teamfight control or saves, the rest of the opposing team can easily turn the fight. Their kits are redundant; they both excel at single-target burst, but neither provides the area lockdown or setup that enables the other to execute their role safely.
This core problem defines the game's flow. Both heroes require significant farm, leading to a greedy early game where they can't apply much pressure together. Later on, they are both looking for the same type of pickoffs on isolated heroes. If the enemy team forces five-on-five engagements, this pair struggles to find a good entry point. Without a durable frontliner or a big area-of-effect stun to create chaos, Storm Spirit and Phantom Assassin often can't get in, deal their damage, and survive. They end up competing for the same cleanup role rather than creating opportunities for one another.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.24% | 883 |
| Crusader & Archon | 41.70% | 1,904 |
| Legend & Ancient | 40.19% | 1,259 |
| Divine & Immortal | 41.53% | 354 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.58% | ▼ -1.5pp | 12,177 |
| 7.41d | 47.12% | ▼ -1.2pp | 144,726 |
| 7.41c | 48.32% | ▲ +1.9pp | 72,915 |
| 7.41b | 46.43% | — | 59,239 |
Move this data into a draft
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Data updated Aug 17, 2026.