How Pudge and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pudge and Rubick win 51.93% of ranked matches when playing on the same team, over 51,264 matches.
Seeing these two together often brings the Telekinesis-into-Hook setup to mind, but that's only half the story. While a lift from Rubick can make Pudge's life easier, the more interesting interaction happens after the hook connects. Pudge’s Dismember provides a long, stationary disable on a key target. This gives Rubick a perfect, safe window to walk up and use Spell Steal, guaranteeing he can take a high-impact ultimate or crucial spell from the enemy team's most dangerous hero. It turns a standard pickoff into a major strategic swing by also securing a powerful ability for the next fight.
This potential, however, relies entirely on execution. Early ganks can snowball a lead if the combo lands, but a missed hook or a mistimed lift leaves both heroes exposed with long cooldowns. In larger teamfights, the duo's success is conditional. Pudge needs to hook a valuable target, and that target needs to have a spell worth stealing. If the enemy's core has already used their big ultimate, or if Pudge only manages to grab a support, Rubick gets very little out of the situation. The outcome of their partnership often hinges on these specific moments going perfectly.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 53.14% | 2,006 |
| Crusader & Archon | 53.63% | 7,843 |
| Legend & Ancient | 53.32% | 7,864 |
| Divine & Immortal | 53.37% | 3,088 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.93% | ▲ +0.7pp | 51,264 |
| 7.41d | 51.19% | ▼ -0.1pp | 581,725 |
| 7.41c | 51.26% | ▼ -0.2pp | 297,845 |
| 7.41b | 51.43% | — | 294,918 |
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Data updated Aug 17, 2026.