How Pugna and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Pugna and Rubick win 50.38% of ranked matches when playing on the same team, over 6,382 matches.
Holding a target in place for a full Life Drain channel is the main goal here. Rubick’s Telekinesis provides the perfect setup, locking an enemy down long enough for Pugna to drain them. The pair can then layer their damage, with Decrepify amplifying the magic from a stolen spell or Fade Bolt. A Nether Ward placed nearby adds pressure, punishing enemies who try to turn the gank around with their own abilities. This gives them a potent, single-target pickoff threat that can be difficult to survive without an immediate save or dispel. The combo is all about chaining abilities to delete one hero from the fight before it really begins.
The success of this duo depends heavily on coordination and enemy composition. Both Pugna and Rubick are fragile heroes with poor mobility, making them easy to kill if caught out of position. They excel at punishing a single hero but can be overwhelmed by teams that can dive the backline or present multiple threats at once. The combo also requires careful timing of Decrepify to avoid saving an enemy from your team's physical damage dealers. While their lockdown and burst potential is real, their shared weaknesses often balance out their strengths, leading to an even matchup.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.82% | 275 |
| Crusader & Archon | 55.30% | 944 |
| Legend & Ancient | 52.43% | 967 |
| Divine & Immortal | 54.08% | 368 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.38% | ▲ +1.0pp | 6,382 |
| 7.41d | 49.35% | ▼ -0.6pp | 71,264 |
| 7.41c | 49.97% | ▼ -0.4pp | 38,549 |
| 7.41b | 50.34% | — | 38,181 |
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Data updated Aug 17, 2026.