How Queen of Pain and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Queen of Pain and Rubick win 46.87% of ranked matches when playing on the same team, over 21,335 matches.
Setting up kills in the mid-game can feel effective with this pair. Rubick provides a clean lift with Telekinesis, giving Queen of Pain an easy window to Blink in and unload her full magic damage combo. This creates a potent ganking duo that can successfully punish isolated heroes. The issue is that both heroes are built for this kind of quick, single-target execution. They don't offer much in the way of sustained fighting, team-wide saves, or the ability to control a chaotic teamfight beyond that initial pick-off. Their strengths overlap in a way that creates a one-dimensional plan.
This duo often needs to build a significant lead during the mid-game to close things out. If they can't secure that advantage, they can struggle as the game goes longer. Enemy cores will eventually get tanky enough or buy items to survive the initial burst. When that happens, neither Queen of Pain nor Rubick offers the sustained damage or lockdown needed to win a drawn-out fight. They also lack natural tools for breaking high ground, making it hard to convert their mid-game pressure into a decisive victory against a defensive lineup.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 42.84% | 663 |
| Crusader & Archon | 44.86% | 2,617 |
| Legend & Ancient | 45.69% | 3,294 |
| Divine & Immortal | 47.42% | 1,261 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.87% | ▲ +1.1pp | 21,335 |
| 7.41d | 45.80% | ▼ -0.5pp | 251,204 |
| 7.41c | 46.32% | ▼ -3.8pp | 171,799 |
| 7.41b | 50.12% | — | 195,291 |
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Data updated Aug 17, 2026.