How Ringmaster and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ringmaster and Witch Doctor win 50.10% of ranked matches when playing on the same team, over 5,044 matches.
Facing this duo in lane can feel threatening. Ringmaster’s ability to pull you out of position seems like a perfect setup for Witch Doctor's Maledict and Paralyzing Cask. If Ringmaster can group enemies with his hypnotic device, it can theoretically lead to a big Death Ward. The issue is that both heroes are committing their entire kits for one big play. The control from Ringmaster might not last long enough for a full channel, and a single well-timed stun on Witch Doctor means the whole thing fizzles. This all-or-nothing approach makes their combination less reliable than it looks on paper.
Early on, their combined harass and control can secure kills if an enemy missteps. The real test comes in teamfights. The plan is always for Ringmaster to trap and group enemies for the Witch Doctor ultimate. When it works, it's effective. But experienced opponents will be ready for it, saving their disables for Witch Doctor or using mobility items to escape Ringmaster's control. Since both heroes are fragile and often the first targets, their big combo has a narrow window to succeed. Its success depends heavily on the enemy team composition and their ability to interrupt channels, leading to very inconsistent results from game to game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.33% | 225 |
| Crusader & Archon | 50.82% | 791 |
| Legend & Ancient | 47.87% | 704 |
| Divine & Immortal | 49.34% | 229 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.10% | ▲ +1.4pp | 5,044 |
| 7.41d | 48.67% | ▼ -0.5pp | 54,102 |
| 7.41c | 49.17% | ▲ +1.2pp | 20,927 |
| 7.41b | 48.02% | — | 19,632 |
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Data updated Aug 17, 2026.