How Rubick and Sven perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Sven win 50.43% of ranked matches when playing on the same team, over 17,152 matches.
Setting up kills for Sven with Telekinesis seems simple enough. Rubick lifts a target, and Sven walks up to land a guaranteed Storm Hammer, securing a long stun duration for the follow-up damage. This can be effective in the laning stage for securing kills on out-of-position enemies. However, beyond this basic disable chain, Rubick doesn't offer much that directly empowers Sven's core game plan. He provides a secondary disable and some magic nuke, but lacks the sustain, direct damage amplification, or heavy lockdown that can truly enable a hard carry like Sven to take over the mid-game.
As the game progresses, these two heroes can find themselves on different pages. Sven needs to hit key item timings to be effective, which often means extended periods of farming away from his team. Rubick, on the other hand, thrives on action and finding key spells to steal during skirmishes. If the enemy team plays aggressively and forces fights before Sven is ready, Rubick can struggle to hold the line alone. While a well-stolen spell can turn any fight, this pairing often relies on Rubick finding a game-changing ultimate, as their inherent kits don't naturally amplify each other when Sven finally comes online to end the game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.31% | 720 |
| Crusader & Archon | 51.32% | 2,535 |
| Legend & Ancient | 51.94% | 2,659 |
| Divine & Immortal | 53.64% | 1,098 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.43% | ▲ +0.8pp | 17,152 |
| 7.41d | 49.67% | ▲ +0.2pp | 157,880 |
| 7.41c | 49.43% | ▼ -0.1pp | 55,449 |
| 7.41b | 49.52% | — | 58,132 |
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Data updated Aug 17, 2026.