How Rubick and Techies perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Techies win 50.49% of ranked matches when playing on the same team, over 14,010 matches.
Setting up kills in lane is pretty straightforward for this pair. A good Telekinesis from Rubick gives Techies a free window to land Sticky Bomb and start charging Blast Off! for follow-up damage and silence. The reverse is also true; the slow from Sticky Bomb makes it much easier for Rubick to land his lift on a retreating target. This basic combination of a disable and burst can be effective at punishing mistakes, but it doesn't create an overwhelming advantage on its own. The two heroes offer a fairly standard kill threat that relies on the enemy being out of position.
As the game progresses, their direct synergy mostly fades. Rubick's impact becomes entirely dependent on finding and stealing impactful enemy spells, a task where Techies offers little specific help. While Techies certainly benefits from a big teamfight spell stolen by Rubick, so does the rest of the team; there's no unique interaction here. Techies will focus on dealing area damage and silencing key targets with Blast Off!, while Rubick plays his own game with Spell Steal. Their plans don't clash, but they don't especially complement each other beyond the laning phase, leading to a typical outcome.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.40% | 631 |
| Crusader & Archon | 51.62% | 2,032 |
| Legend & Ancient | 52.08% | 1,949 |
| Divine & Immortal | 50.37% | 675 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.49% | ▲ +1.3pp | 14,010 |
| 7.41d | 49.18% | ▼ -1.5pp | 169,548 |
| 7.41c | 50.72% | ▼ -1.9pp | 104,006 |
| 7.41b | 52.63% | — | 104,870 |
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Data updated Aug 17, 2026.