How Rubick and Terrorblade perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Terrorblade win 47.27% of ranked matches when playing on the same team, over 7,135 matches.
Saving Terrorblade with a stolen Sunder sounds great on paper, but it’s a very specific scenario that rarely lines up. For that play to happen, an enemy needs to cast it first, which is already an unusual event. Outside of that dream scenario, Terrorblade’s own kit offers very little for Rubick to work with. Stealing Reflection or Conjure Image is almost always a waste of a Spell Steal cooldown. This means the synergy between the two heroes is almost entirely dependent on what spells the enemy team drafts. If they have big, fight-winning ultimates for Rubick to take, the pairing can look great. If not, it feels disconnected.
During the laning stage, Rubick offers a basic stun and some magic damage, which is fine for helping Terrorblade secure farm but doesn't create overwhelming pressure. As the game progresses, it all comes down to what Rubick can steal. A stolen Ravage or Black Hole can give Terrorblade the perfect window to destroy a team with Metamorphosis. However, against lineups with more subtle spells or heavy physical damage, Rubick struggles to provide the game-breaking play that Terrorblade needs to feel safe. The success of this duo isn't found in their own kits; it's found in their opponents'.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 41.49% | 376 |
| Crusader & Archon | 46.22% | 980 |
| Legend & Ancient | 46.27% | 979 |
| Divine & Immortal | 48.87% | 573 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.27% | ▼ -0.0pp | 7,135 |
| 7.41d | 47.29% | ▼ -1.8pp | 88,315 |
| 7.41c | 49.09% | ▼ -0.3pp | 49,208 |
| 7.41b | 49.37% | — | 44,628 |
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Data updated Aug 17, 2026.