How Rubick and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Venomancer win 48.62% of ranked matches when playing on the same team, over 11,576 matches.
Stealing a key ultimate is the whole point of playing Rubick, but that gets complicated when your lane partner is Venomancer. Teams playing against a Veno often pick heroes that can survive his damage-over-time, and those heroes don't always have the big, flashy spells Rubick wants for Spell Steal. This leaves Rubick hoping to snag a basic stun or nuke, which significantly lowers his potential impact. Their combined laning presence also lacks burst; they can slow and annoy an opponent, but finishing the kill without help can be a struggle. A lifted enemy covered in poison is annoying, but often not dead.
Across the game, this pairing can feel like it's pulling in two different directions. Venomancer wants to drag fights out, letting his poisons and wards grind the enemy down slowly. He creates a messy, chaotic battlefield. Rubick, on the other hand, excels by capitalizing on a single, decisive moment: stealing and using a powerful spell to instantly swing a fight. When the enemy team doesn't provide those kinds of spells, Rubick is left feeling underpowered, and the duo doesn't offer much of a cohesive plan B beyond slowing people down.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.14% | 524 |
| Crusader & Archon | 49.14% | 1,695 |
| Legend & Ancient | 48.47% | 1,638 |
| Divine & Immortal | 50.99% | 506 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.62% | ▲ +2.5pp | 11,576 |
| 7.41d | 46.12% | ▼ -1.0pp | 143,653 |
| 7.41c | 47.12% | ▼ -1.4pp | 82,987 |
| 7.41b | 48.48% | — | 118,145 |
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Data updated Aug 17, 2026.