How Rubick and Weaver perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Rubick and Weaver win 48.24% of ranked matches when playing on the same team, over 11,100 matches.
Finding a game-changing spell is central to Rubick's impact, and Weaver’s kit doesn't pressure opponents into picking the big teamfight ultimates that Rubick wants to see. When the enemy team isn't forced to draft major area-of-effect answers, the pool of spells available to steal is often less impactful. The direct synergy between them is also fairly standard. Telekinesis offers a setup for Weaver to get some attacks in, and Fade Bolt helps with trading, but they lack a way to chain their abilities together for a truly threatening kill combo. Their laning phase is functional, but rarely dominant.
As the game progresses, this lack of a core combo can become a liability. Weaver typically plays a hit-and-run style, looking for pickoffs with Shukuchi, while Rubick is trying to position for a crucial steal in a five-on-five teamfight. Their objectives can pull the team in different directions. Without a lockdown or area control coming from Weaver, Rubick can find himself exposed and unable to get his spells off. The success of this duo often falls on their other teammates to provide the strong frontline and initiation that they can't create for each other.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.16% | 620 |
| Crusader & Archon | 47.29% | 1,696 |
| Legend & Ancient | 48.22% | 1,603 |
| Divine & Immortal | 48.51% | 505 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.24% | ▲ +1.3pp | 11,100 |
| 7.41d | 46.93% | ▼ -0.1pp | 143,746 |
| 7.41c | 47.04% | ▼ -0.5pp | 83,713 |
| 7.41b | 47.55% | — | 103,599 |
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Data updated Aug 17, 2026.