How Silencer and Storm Spirit perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Silencer and Storm Spirit win 46.16% of ranked matches when playing on the same team, over 9,283 matches.
Controlling the map with this duo can be inconsistent. Storm Spirit thrives on having a partner who can lock a target down for him to burst. While Silencer’s spells prevent enemies from casting, they don't stop movement or item usage. A Global Silence gives Storm a window to initiate with Ball Lightning, but the target can often survive by simply walking away or getting repositioned by a teammate's Force Staff. This lack of a hard stun makes their gank attempts less reliable, forcing Storm to expend more mana than he'd like to chase and secure kills, which can slow down his item progression.
Throughout the game, Storm will be hunting for opportunities where Global Silence can catch a fragile hero completely isolated. The combo works best when the target has no allies nearby to help them disengage. Wary opponents will play accordingly, staying closer together and holding items to save whoever gets jumped. Silencer's Arcane Curse and Last Word add damage and disruption in fights, but the core issue remains that he doesn't provide the guaranteed setup that truly enables Storm Spirit to snowball out of control from the early and mid-game. The pairing is functional, but rarely creates free kills.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.35% | 438 |
| Crusader & Archon | 42.87% | 1,255 |
| Legend & Ancient | 43.63% | 1,169 |
| Divine & Immortal | 45.19% | 447 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.16% | ▼ -2.6pp | 9,283 |
| 7.41d | 48.74% | ▼ -0.5pp | 116,836 |
| 7.41c | 49.26% | ▲ +1.3pp | 60,507 |
| 7.41b | 47.98% | — | 48,697 |
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Data updated Aug 17, 2026.