How Silencer and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Silencer and Tusk win 49.82% of ranked matches when playing on the same team, over 5,227 matches.
Controlling the map often feels like a trade-off with this pairing. Tusk provides aggressive initiation with Snowball and Ice Shards, creating opportunities for kills. Silencer can follow up with Arcane Curse and Last Word, but his damage isn't instant burst. This means that even with a good setup from Tusk, the target might have time to react or get help. While Global Silence can set up a perfect gank, it's a long cooldown to burn on a single pickoff. Their laning phase can secure some pressure, but it rarely translates into the kind of dominance that shuts down an enemy core completely.
As the game progresses, their goals can diverge. Tusk is looking for quick, decisive pickoffs on key targets, often diving deep into enemy territory. Silencer prefers longer, more chaotic teamfights where his spells can drain enemy resources and he can accumulate stolen Intelligence. While Tusk can use Snowball to save a poorly positioned Silencer, the two heroes don't have a strong, repeatable combo outside of Global Silence. Success depends on the enemy team's composition and whether they can be punished by Silencer's control or burst down by Tusk's aggression, leading to inconsistent results.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.09% | 230 |
| Crusader & Archon | 44.73% | 702 |
| Legend & Ancient | 56.15% | 878 |
| Divine & Immortal | 53.52% | 355 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.82% | ▲ +0.6pp | 5,227 |
| 7.41d | 49.20% | ▼ -0.6pp | 62,125 |
| 7.41c | 49.80% | ▲ +0.2pp | 31,385 |
| 7.41b | 49.60% | — | 33,101 |
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Data updated Aug 17, 2026.