
Also known as: Ymir
Tusk in Dota 2 7.41f: win rate, pick rate, top counters and best teammates, from Batru's ranked-match pipeline.
Early vs late game: in ranked games that end before 34 minutes, Tusk's team wins 48.1%; in games of 47+ minutes, 47.8% (−0.3 pp, #61 of 127 by late-game edge; 22% of Tusk games last 47+ minutes; model estimate). Late & early game heroes →
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Tusk is already placed on Radiant. Add the other picks to get a calibrated win probability and the strongest next-hero recommendations.
Tusk is strongest in Divine & Immortal games, winning 51.36% (#36 of 127 heroes), but drops to 46.63% (#104) in Crusader & Archon.
| Bracket | Tier Rank | Win Rate | Pick Rate | Matches |
|---|---|---|---|---|
| Herald & Guardian | #91 of 126 | 46.91% | 3.48% | 1,115 |
| Crusader & Archon | #104 of 127 | 46.63% | 4.42% | 5,987 |
| Legend & Ancient | #68 of 127 | 49.92% | 6.54% | 11,460 |
| Divine & Immortal | #36 of 127 | 51.36% | 9.27% | 4,831 |
Recent ranked matches split by average match rank — the same data behind the per-rank tier lists each bracket links to.
Tusk is winning 47.86% of 1,367,023 ranked matches in patch 7.41f, down 0.2pp from 7.41e.
| Patch | Win Rate | Change | Pick Rate | Matches |
|---|---|---|---|---|
| 7.41f | 47.86% | ▼ -0.2pp | 5.15% | 1,367,023 |
| 7.41e | 48.01% | ▲ +0.4pp | 5.64% | 1,679,157 |
| 7.41d | 47.57% | ▼ -0.8pp | 5.30% | 1,570,429 |
| 7.41c | 48.33% | ▲ +0.2pp | 5.59% | 766,182 |
| 7.41b | 48.16% | ▼ -0.3pp | 5.99% | 843,612 |
| 7.41a | 48.41% | — | 6.35% | 362,981 |
Win rate and pick rate per patch window over all quality-filtered ranked matches; the newest patch accumulates matches for days after release — its row shows the current sample size.
Tusk is an aggressive ganker whose Snowball rolls allies into a fight, Ice Shards wall off escapes, and Walrus Punch launches a target into the air for a crit. He's strong into immobile heroes his combo catches: Shadow Demon, Chen and Timbersaw get snowballed and punched. Tusk is countered by tanks and scalers a single pick can't finish: Spectre, Wraith King and Dawnbreaker out-tank or out-scale, while Phoenix out-fights. Draft tip: Tusk is a strong early-gank initiator into squishy drafts; he's weaker into tanky hard-carries and sustain line-ups that survive his Snowball-Punch combo.
54.46% | 16,703 | |
54.28% | 74,522 | |
54.08% | 64,534 | |
52.76% | 38,691 | |
52.75% | 29,925 | |
52.47% | 32,886 | |
51.85% | 18,951 | |
51.51% | 3,896 |
42.35% | 79,708 | |
43.80% | 84,363 | |
44.13% | 73,134 | |
44.42% | 65,689 | |
44.51% | 38,147 | |
44.82% | 36,645 | |
44.89% | 22,897 | |
44.93% | 61,765 |
Tusk's Snowball delivers him and an ally onto a target, and Walrus Punch sets up a kill — he's a roaming gank-enabler who loves an early-aggression partner. He pairs best with push and dive cores: Lone Druid and Keeper of the Light snowball off his early pickoffs, while Dawnbreaker provides the global engage to compound his ganks. Give Tusk an aggressive partner and his Snowball roams turn the early game into a kill-fest.
52.55% | 66,457 | |
51.68% | 57,984 | |
51.33% | 12,644 | |
51.14% | 68,215 | |
50.80% | 70,754 | |
50.78% | 83,900 | |
50.77% | 28,018 | |
50.73% | 52,207 |
Data updated Nov 10, 2026.