How Skywrath Mage and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Skywrath Mage and Tusk win 46.95% of ranked matches when playing on the same team, over 6,079 matches.
Getting caught by a Snowball feels like a death sentence. Tusk provides the hard lockdown with Ice Shards and a Walrus PUNCH, holding an enemy in place for a long time. This is exactly what Skywrath Mage wants. He can easily land his entire combination, starting with Ancient Seal to silence and amplify magic damage, then dropping Mystic Flare right on top of the trapped target. On paper, it's a straightforward setup for a kill: Tusk locks them down, and Skywrath unloads his burst damage before they can react. This ganking potential comes online early and can be repeated across the map.
The problem is that both heroes commit everything to that initial burst. If the target survives thanks to a timely Force Staff or Glimmer Cape from a teammate, both Tusk and Skywrath Mage are left exposed with their main spells on cooldown. They are both relatively fragile heroes who lack escapes, so a failed gank can quickly turn into a lost fight. The combo requires good coordination and vision control, because if the enemy sees it coming, they can prepare. The plan is very one-dimensional, and without a strong start, both heroes can struggle to contribute effectively in larger teamfights later on.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.45% | 291 |
| Crusader & Archon | 45.32% | 770 |
| Legend & Ancient | 48.17% | 872 |
| Divine & Immortal | 47.20% | 428 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 46.95% | ▼ -0.1pp | 6,079 |
| 7.41d | 47.09% | ▼ -0.5pp | 67,095 |
| 7.41c | 47.55% | ▲ +0.6pp | 30,566 |
| 7.41b | 47.00% | — | 33,722 |
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Data updated Aug 17, 2026.