How Snapfire and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Snapfire and Tusk win 47.43% of ranked matches when playing on the same team, over 9,234 matches.
Setting up for a Mortimer Kisses with Tusk's abilities can be a mixed bag. On one hand, a well-placed Ice Shards can trap enemies inside the ultimate's landing zones, and a timely Snowball can save a channeling Snapfire from getting jumped. This offers some basic setup and peel. The problem is that Tusk often wants to be deep in the fight applying Tag Team and looking for a Walrus Punch, while Snapfire needs to be far in the back to use her ultimate safely. This creates a positioning conflict where their ideal fight patterns don't always overlap, making their big combo less reliable than it seems.
Across the game, this duo's effectiveness tends to level out. They have decent kill threat in the laning phase, as their slows and stuns stack up well for early aggression. As teamfights become more complex, however, their plans can diverge. If Tusk uses his spells to initiate, Snapfire is left without her primary protector. If he holds his abilities to peel for her, his own impact as an initiator is significantly reduced. They end up with a decent amount of lockdown and damage between them, but without a truly cohesive game plan, they don't consistently amplify each other's strengths.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.18% | 224 |
| Crusader & Archon | 49.32% | 1,103 |
| Legend & Ancient | 52.72% | 1,749 |
| Divine & Immortal | 51.32% | 1,062 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.43% | ▼ -4.1pp | 9,234 |
| 7.41d | 51.56% | ▲ +1.2pp | 131,415 |
| 7.41c | 50.36% | ▲ +4.1pp | 43,474 |
| 7.41b | 46.25% | — | 18,999 |
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Data updated Aug 17, 2026.