How Sniper and Templar Assassin perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sniper and Templar Assassin win 45.93% of ranked matches when playing on the same team, over 836 matches.
Trying to secure farm for two cores like this is a nightmare. Both Sniper and Templar Assassin are greedy physical damage dealers who want the safest parts of the map to themselves. They hit similar item timings and often build similar damage items. The core problem is that neither hero offers the control or frontline presence the other desperately needs. Sniper can't stand in front to let Templar Assassin hit people, and TA's toolkit doesn't do much to peel divers off a backline Sniper. They end up as two glass cannons standing next to each other, waiting for someone else to start the fight.
This leaves the team incredibly vulnerable, especially in the mid-game. Enemies can easily run at either core, knowing there's very little lockdown to stop them. A successful gank on one hero cripples the farm of both, as the map shrinks and the remaining core has nowhere safe to be. The team is forced into a passive, defensive posture, which is the opposite of what a hero like Templar Assassin wants. Your game plan becomes about surviving their aggression rather than executing your own, and with two high-priority targets, it's often impossible to protect both at once.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 49.08% | 489 |
| Crusader & Archon | 45.64% | 1,043 |
| Legend & Ancient | 46.94% | 669 |
| Divine & Immortal | 45.12% | 164 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.93% | ▲ +0.5pp | 836 |
| 7.41d | 45.40% | ▼ -1.6pp | 83,548 |
| 7.41c | 47.03% | ▲ +2.0pp | 39,723 |
| 7.41b | 45.07% | — | 45,516 |
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Data updated Aug 11, 2026.