How Sniper and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Sniper and Viper win 48.20% of ranked matches when playing on the same team, over 15,812 matches.
Stacking slows from two different cores seems like it should control the game, but the opposite often happens. The problem is that both heroes offer a similar solution—damage from a distance—without covering each other's weaknesses. Viper needs a target locked down by stuns so he can apply his corrosive damage over time, and Sniper needs hard disables on anyone who jumps on him. Neither hero provides that critical lockdown for the other. Instead, you end up with two stationary damage dealers who are vulnerable to the exact same type of coordinated dive, as their slows don't prevent enemies from blinking in.
In practice, this puts enormous pressure on the other three players to draft entirely around saving two immobile cores. Both Sniper and Viper need farm to be effective, and they often function best in the same mid lane, which can create tension from the start. Later on, if the enemy team can get past the initial slow from a Viper Strike or Shrapnel field, there is little follow-up control to protect the backline. The lineup lacks a natural initiator, making your game plan predictable and easy to fracture with aggressive plays.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.16% | 1,603 |
| Crusader & Archon | 50.24% | 2,494 |
| Legend & Ancient | 47.09% | 1,238 |
| Divine & Immortal | 51.79% | 195 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.20% | ▲ +0.5pp | 15,812 |
| 7.41d | 47.72% | ▼ -1.1pp | 205,984 |
| 7.41c | 48.79% | ▲ +0.9pp | 96,343 |
| 7.41b | 47.94% | — | 95,241 |
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Data updated Aug 17, 2026.