How Spirit Breaker and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Spirit Breaker and Witch Doctor win 54.22% of ranked matches when playing on the same team, over 22,490 matches.
Getting charged from across the map is usually the start of a bad time, but it gets worse when a Paralyzing Cask follows the impact. Spirit Breaker provides the perfect long-range initiation and lockdown for Witch Doctor to land his full spell combination. Once Maledict is on a target, every bit of damage Spirit Breaker deals contributes to a bigger burst of pain when the curse ends. The chain of stuns and slows from Spirit Breaker makes it incredibly difficult for a single hero to escape this focus fire, ensuring they lose a significant amount of health before Maledict detonates.
This ganking potential defines their early and mid-game. Spirit Breaker can find an isolated target, and Witch Doctor can be nearby to capitalize with a Death Ward. The lockdown from Charge of Darkness and Nether Strike can be enough to hold someone in place for the full channel. The strategy is straightforward, though, and that's its weakness. An opponent seeing the charge indicator can prepare to save their ally with a Force Staff or Glimmer Cape. Likewise, turning on the fragile Witch Doctor as soon as he shows himself can quickly end the threat, which helps keep the duo from being truly dominant.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 55.17% | 1,488 |
| Crusader & Archon | 55.29% | 3,746 |
| Legend & Ancient | 54.79% | 2,723 |
| Divine & Immortal | 49.32% | 659 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 54.22% | ▲ +0.4pp | 22,490 |
| 7.41d | 53.79% | ▲ +0.9pp | 253,300 |
| 7.41c | 52.87% | ▲ +0.3pp | 131,623 |
| 7.41b | 52.52% | — | 147,119 |
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Data updated Aug 17, 2026.