How Templar Assassin and Zeus perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Templar Assassin and Zeus win 43.69% of ranked matches when playing on the same team, over 792 matches.
Picking these two heroes together creates a team with a lot of damage, but it's often unfocused. Templar Assassin is built to delete a single target with a huge burst of physical damage from Meld. Zeus, on the other hand, excels at wearing down the entire enemy team with a constant stream of magical damage. These two damage profiles don't directly amplify one another; TA’s armor reduction does nothing for Zeus’s spells, and his chip damage doesn't uniquely set up her all-in burst. The one bit of direct help is Zeus using Lightning Bolt to reveal a hidden target for a blink strike.
Across the game, this can lead to a disconnected strategy. Templar Assassin wants to find an opening, jump on a support, and end them immediately. Zeus is more comfortable in a longer, drawn-out fight where he can cast his spells repeatedly to soften everyone up. Without strong lockdown from their allies to hold a target in place, their combined damage can feel uncoordinated. A hero might survive TA's initial assault with a sliver of health, only to escape before Zeus's Thundergod's Wrath or subsequent spells can finish the job. They end up as two powerful solo artists instead of a duo.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.32% | 395 |
| Crusader & Archon | 46.12% | 941 |
| Legend & Ancient | 44.07% | 776 |
| Divine & Immortal | 41.81% | 354 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.69% | ▼ -4.1pp | 792 |
| 7.41d | 47.79% | ▼ -0.2pp | 91,772 |
| 7.41c | 48.02% | ▲ +1.0pp | 38,598 |
| 7.41b | 46.99% | — | 44,091 |
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Data updated Aug 11, 2026.