How Tinker and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Tinker and Venomancer win 40.41% of ranked matches when playing on the same team, over 490 matches.
Teamfights often fall apart once the enemy carries get their Black King Bars. This lineup struggles because both Tinker and Venomancer contribute sustained magic damage but offer very little hard lockdown to control immune targets. An enemy can activate BKB, shrug off all the slows from Venomancer’s poisons, and run directly at the backline Tinker without consequence. The duo lacks a reliable stun to hold that enemy in place or peel for each other. Since their damage types are so similar, opponents can efficiently itemize against them with magic resistance and immunity, leaving your team with no way to secure kills on key heroes during the mid and late game.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.39% | 255 |
| Crusader & Archon | 43.03% | 509 |
| Legend & Ancient | 42.93% | 403 |
| Divine & Immortal | 47.01% | 117 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 40.41% | ▼ -3.1pp | 490 |
| 7.41d | 43.53% | ▲ +0.0pp | 44,555 |
| 7.41c | 43.50% | ▼ -0.7pp | 24,689 |
| 7.41b | 44.23% | — | 30,468 |
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Data updated Aug 11, 2026.