How Tinker and Viper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Tinker and Viper win 42.57% of ranked matches when playing on the same team, over 303 matches.
Applying Viper Strike to an enemy creates a kill window that Tinker is rarely in a position to use. These heroes simply want to play the game in opposite ways. Viper's strength comes from dominating his lane and then forcing early teamfights to secure objectives. He wants his team grouped up and ready to push. Tinker, on the other hand, needs to avoid fights and spend the early and mid-game farming multiple places at once to get his core items online. This fundamental clash in timing and desired map movements means they rarely enable each other, and opponents can often punish their lack of a cohesive game plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 32.71% | 214 |
| Crusader & Archon | 47.43% | 369 |
| Legend & Ancient | 42.36% | 203 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 42.57% | ▼ -0.5pp | 303 |
| 7.41d | 43.09% | ▲ +0.2pp | 32,620 |
| 7.41c | 42.94% | ▼ -0.7pp | 17,229 |
| 7.41b | 43.67% | — | 16,551 |
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Data updated Aug 11, 2026.