How Tusk and Venomancer perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Tusk and Venomancer win 45.56% of ranked matches when playing on the same team, over 3,435 matches.
Setting up a kill with Tag Team feels wasted when most of the follow-up damage is magical poison. Venomancer's kit is all about damage over time, which gets no benefit from the bonus physical damage Tusk offers. Their slows also overlap heavily, making one of them redundant when they try to gank together. When Tusk commits with a Walrus Punch, he needs immediate, high-impact damage to secure the kill before the enemy can react. Venomancer provides the opposite: slow, sustained damage that doesn't help in that critical burst window.
This timing mismatch extends to teamfights. Tusk is looking for a clean initiation on a single hero, hoping to delete them from the fight with Snowball and his ultimate. Meanwhile, Venomancer wants the fight to be a messy, drawn-out affair where his Poison Nova can weaken the entire enemy team. These two game plans actively work against each other. Tusk's dive doesn't create the time for Veno's poisons to work, and Veno's area denial doesn't provide the focused burst Tusk needs to confirm his kill. The enemy team can often isolate and burst down Tusk after he commits, knowing the remaining damage is slow and manageable.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.11% | 182 |
| Crusader & Archon | 42.80% | 465 |
| Legend & Ancient | 46.08% | 497 |
| Divine & Immortal | 46.41% | 181 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.56% | ▲ +1.2pp | 3,435 |
| 7.41d | 44.36% | ▼ -0.7pp | 42,510 |
| 7.41c | 45.03% | ▼ -0.9pp | 22,542 |
| 7.41b | 45.90% | — | 34,011 |
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Data updated Aug 17, 2026.