How Viper and Io perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Viper and Io win 50.58% of ranked matches when playing on the same team, over 3,978 matches.
Giving Viper more attack speed with Overcharge isn't the main benefit of this pairing. Viper's damage comes from his corrosive spells and Nethertoxin's passive break, neither of which scale dramatically with attack speed. The real value Io provides is mobility and map presence. Tether gives the otherwise slow Viper the speed needed to position himself for a perfect Nethertoxin or to stick on a target. More importantly, Relocate turns Viper into a global threat, letting him bring his heavy single-target lockdown from Viper Strike to any fight, overcoming his inherent lack of mobility.
The duo relies on snowballing from an early advantage. With Io's sustain, Viper can dominate his lane and then use Relocate to secure kills before the enemy can react. The problem is that the combination doesn't scale as well as others into the late game. Opponents will quickly learn to burst down Io, leaving Viper stranded and easily kited once the Tether is broken. In full-scale teamfights, Viper's single-target damage can feel insufficient, and Io will often have better allies to empower. The pairing's success depends entirely on whether they can build a lead before the enemy's teamfight composition comes online.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 51.06% | 376 |
| Crusader & Archon | 48.95% | 715 |
| Legend & Ancient | 57.18% | 418 |
| Divine & Immortal | 55.63% | 160 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.58% | ▲ +1.2pp | 3,978 |
| 7.41d | 49.36% | ▼ -0.2pp | 41,774 |
| 7.41c | 49.57% | ▼ -0.7pp | 16,395 |
| 7.41b | 50.26% | — | 17,636 |
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Data updated Aug 17, 2026.