How Viper and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Viper and Witch Doctor win 50.69% of ranked matches when playing on the same team, over 15,193 matches.
Setting up a kill with this pair can feel a little awkward. Viper provides powerful slows with his poison and ultimate, but they aren't the hard lockdown Witch Doctor really needs to guarantee a full Death Ward channel. A target slowed by Viper Strike can still often turn and interrupt the channel or use an escape item. While Viper's constant damage over time does build up the final burst from Maledict, the two heroes don't directly enable each other's biggest moments. They end up playing near each other but not truly together, each waiting for a different kind of opportunity to arise.
This often leads to a lane that can apply a lot of pressure but struggles to convert it into decisive kills without help. Later in the game, their plans diverge. Viper wants to be a durable front-liner, kiting enemies and making himself an unattractive target. Witch Doctor, on the other hand, wants to hide in the back and needs his teammates to create a static, locked-down target for his ultimate. Because Viper can't provide that specific setup for Witch Doctor, the success of their teamfights feels dependent on other allies or enemy mistakes, rather than on their own combined strength.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.33% | 1,439 |
| Crusader & Archon | 53.29% | 2,404 |
| Legend & Ancient | 50.48% | 1,341 |
| Divine & Immortal | 51.64% | 304 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.69% | ▲ +0.4pp | 15,193 |
| 7.41d | 50.29% | ▲ +0.3pp | 186,337 |
| 7.41c | 50.03% | ▲ +0.5pp | 89,449 |
| 7.41b | 49.52% | — | 91,998 |
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Data updated Aug 17, 2026.