
Bebop in Deadlock: win rate, pick rate, top counters and best teammates, from Batru's recent-match pipeline.
Land a hook and squishy targets like Sinclair, Mina, and Venator get yanked out of position and deleted before they can react, since none of them have the tools to punish you mid-flight or survive the follow-up burst. The trouble comes against heroes who thrive in your face. Seven, Victor, and Graves close the gap and grind you down in extended fights where your single pull matters less than sustained pressure and your low armor gets exposed. You want space to pick, not a brawl. Draft tip: pick Bebop when the enemy stacks fragile backline carries you can hook, and avoid him into aggressive dive lineups.
| Hero | Win Rate | Matches |
|---|---|---|
| Silver | 52.69% | 21,973 |
| Sinclair | 51.92% | 16,262 |
| Mirage | 51.79% | 17,667 |
| The Doorman | 51.59% | 18,206 |
| Mina | 51.38% | 34,495 |
| Venator | 51.30% | 40,242 |
50.35% | 26,741 |
| Hero | Win Rate | Matches |
|---|---|---|
| Seven | 41.18% | 37,445 |
| Victor | 41.33% | 26,002 |
| Graves | 42.31% | 36,095 |
| Ivy | 42.62% | 27,721 |
| McGinnis | 42.94% | 22,818 |
| Paige | 43.00% | 31,569 |
| Kelvin | 43.06% | 18,896 |
| Dynamo | 44.27% | 29,320 |
You want a partner who converts a hook into a kill instantly. Seven fits because once you drag a target out of cover and into the open, his burst and area lockdown finish anything you strand behind your line. The hook creates the isolation; Seven punishes it. What Bebop brings is initiation and repositioning your team otherwise lacks, turning a scattered fight into a clean pick and letting your damage dealers commit without fear of chasing.
| Hero | Win Rate | Matches |
|---|---|---|
| Graves | 53.48% | 27,218 |
| Victor | 52.54% | 33,556 |
| Seven | 52.25% | 38,177 |
| McGinnis | 50.75% | 21,940 |
| Kelvin | 50.57% | 16,503 |
Data updated Aug 8, 2026.