
Kelvin in Deadlock: win rate, pick rate, top counters and best teammates, from Batru's recent-match pipeline.
Locking down squishier tempo heroes is where Kelvin shines. His ice path and frozen zones cut off the escape routes that Mina, Sinclair, and Venator rely on to reposition, and his healing dome lets him outlast their poke in extended lane trades. The trouble comes against heavy sustained damage and mobility. Seven, Graves, and Victor can burn through his beam and dome faster than it heals, and they punish him when he commits to a slow. Kelvin wants to control space, not win a straight damage race. Draft tip: pick him into positioning-dependent lineups, avoid him when the enemy runs raw sustained DPS.
| Hero | Win Rate | Matches |
|---|---|---|
| Sinclair | 60.35% | 5,758 |
| Mirage | 59.27% | 7,903 |
| Mina | 59.14% | 11,579 |
| The Doorman | 58.66% | 7,040 |
| Venator | 58.49% | 14,983 |
| Silver | 57.96% | 8,813 |
57.88% | 10,913 | |
| Grey Talon | 57.64% | 6,057 |
| Hero | Win Rate | Matches |
|---|---|---|
| Seven | 48.17% | 15,050 |
| Graves | 48.68% | 12,917 |
| Victor | 49.24% | 11,946 |
| Paige | 49.84% | 14,463 |
| McGinnis | 49.95% | 10,106 |
Kelvin wants a partner who cashes in on setup, and his ice path plus slows create exactly the pinned targets that Seven feeds on. Once an enemy is caught in his zone, Seven's chained damage lands clean instead of chasing. The healing dome also lets an aggressive Seven hold a fight longer than he safely could alone. Kelvin brings the control and the survivability that let a high-value carry stay in the open and keep dealing, turning brief windows into won teamfights.
| Hero | Win Rate | Matches |
|---|---|---|
| Paige | 60.43% | 3,887 |
| Ivy | 60.26% | 4,326 |
| Victor | 59.92% | 10,476 |
| Seven | 59.78% | 15,873 |
| Graves | 59.60% | 14,269 |
| McGinnis | 58.76% | 5,187 |
| Dynamo | 58.23% | 3,943 |
| Vindicta | 55.97% | 12,310 |
Data updated Aug 8, 2026.