
Sinclair in Deadlock: win rate, pick rate, top counters and best teammates, from Batru's recent-match pipeline.
No standout favourable matchup means Sinclair leans on setup and positioning rather than winning trades outright, so quiet lanes suit it better than brawls. Seven, Victor, and Graves punish that. All three apply sustained pressure and can force Sinclair off spots before it settles into rhythm, and their steady output outpaces a hero that wants time to work. Against divers and lane bullies you spend souls just surviving instead of building an advantage. Draft tip: avoid Sinclair into an aggressive frontloaded lineup, and pick it when the enemy lacks early diving pressure and lets you play from range.
| Hero | Win Rate | Matches |
|---|---|---|
| McGinnis | 39.45% | 6,367 |
| Kelvin | 39.65% | 5,758 |
| Graves | 40.09% | 12,499 |
| Victor | 40.70% | 9,211 |
| Seven | 41.18% | 12,683 |
| Ivy | 41.46% | 9,195 |
| Paige | 42.10% | 10,299 |
| Drifter | 42.24% | 15,371 |
Sinclair wants a partner who can hold ground and create the space it needs to operate on its own terms, and Seven does exactly that. Seven's zone control and teamfight presence draw attention and pin enemies in place, which lets Sinclair line up its setups without being chased off. In return, Sinclair covers the openings and follow-up Seven needs to convert those windows into kills. Together they turn a scrappy midgame fight into a controlled one where the enemy fights on your timing.
Data updated Aug 8, 2026.