How Ancient Apparition and Doom perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Doom win 45.55% of ranked matches when playing on the same team, over 4,670 matches.
Trying to eliminate a single key target can feel inefficient. Both Doom and Ancient Apparition bring a powerful, long-cooldown ultimate designed to make sure one enemy hero dies. The issue is that their functions overlap significantly. Doom's ultimate already prevents the target from using most spells or items to save themselves. While Ice Blast does stop all healing, a Doomed hero is often already dead to focus fire from the rest of the team, making the additional effect feel a bit redundant. You end up using two of your biggest spells to solve a problem that one of them could have likely handled.
Throughout the game, this leads to awkward choices. Stacking both ultimates on one hero is a massive investment for a single kill, and if an ally saves them, you've likely lost the fight. The alternative is for Doom and Ancient Apparition to target different enemies, but then they aren't really playing together; they're just two heroes doing their own thing. This lack of a strong combined play means the enemy team has an easier time managing cooldowns and picking their own engagements, as there isn't a single, overwhelming threat to play around.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.64% | 219 |
| Crusader & Archon | 42.24% | 599 |
| Legend & Ancient | 42.59% | 580 |
| Divine & Immortal | 36.87% | 198 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.55% | ▼ -1.0pp | 4,670 |
| 7.41d | 46.51% | ▲ +0.4pp | 56,569 |
| 7.41c | 46.12% | ▲ +0.4pp | 20,738 |
| 7.41b | 45.75% | — | 25,436 |
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Data updated Aug 17, 2026.