How Ancient Apparition and Mars perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Mars win 48.38% of ranked matches when playing on the same team, over 463 matches.
Struggling to secure kills after a big initiation often defines this pair's mid-game. The problem lies in a direct conflict between their signature abilities. Mars excels at trapping key enemies inside his Arena of Blood, setting up a contained teamfight. Normally, this is the perfect moment for a huge area-of-effect spell. However, the walls of the Arena physically block the projectile from Ancient Apparition's Ice Blast. This forces a difficult choice: either Mars avoids using his best spell, or Ancient Apparition can't contribute his ultimate to the most important part of the fight, severely weakening their combined impact.
This mechanical clash means the duo often fails to translate their ultimates into objectives or map control. A perfect Arena from Mars might trap several heroes, but without the heal-blocking and finishing power of Ice Blast, the trapped enemies can often survive the onslaught and turn the fight. Knowing this, opponents can play more boldly against the initiation. As a result, Ancient Apparition is often forced to use his global ultimate on a different part of the map, decoupling his impact from Mars's primary plan and leaving their team feeling disjointed in crucial moments.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.43% | 115 |
| Crusader & Archon | 48.39% | 496 |
| Legend & Ancient | 49.56% | 569 |
| Divine & Immortal | 45.99% | 187 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.38% | ▲ +0.6pp | 463 |
| 7.41d | 47.80% | ▲ +1.3pp | 45,919 |
| 7.41c | 46.54% | ▲ +2.0pp | 27,066 |
| 7.41b | 44.56% | — | 30,367 |
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Data updated Aug 11, 2026.