How Ancient Apparition and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Rubick win 51.27% of ranked matches when playing on the same team, over 11,073 matches.
Pairing these two heroes often creates a slow start and difficulty controlling the map. Both Ancient Apparition and Rubick are fragile supports who need levels to be effective, but neither is good at creating the space to secure them. They are both backliners who want to stay out of harm's way, which can leave your team without a durable front line or a hero to initiate trades. While a Cold Feet can certainly set up an easy Telekinesis lift, this small-scale synergy is often secondary to the fact that they can't effectively protect each other from ganks or push out lanes safely.
This weak early game puts a lot of pressure on the team's cores. If you fall behind, Rubick struggles to find safe opportunities for a good Spell Steal, and Ancient Apparition has a harder time landing a fight-winning Ice Blast. The duo is entirely reliant on surviving the laning stage relatively unscathed. If they can make it to mid-game teamfights with their key abilities ready, their combined spellcasting can be quite effective. However, aggressive opponents will often punish this pairing early and try to snowball before that point is ever reached.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 50.00% | 376 |
| Crusader & Archon | 52.12% | 1,439 |
| Legend & Ancient | 49.87% | 1,542 |
| Divine & Immortal | 45.47% | 497 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 51.27% | ▲ +1.5pp | 11,073 |
| 7.41d | 49.73% | ▲ +0.2pp | 115,109 |
| 7.41c | 49.56% | ▲ +0.5pp | 54,685 |
| 7.41b | 49.11% | — | 57,686 |
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Data updated Aug 17, 2026.