How Ancient Apparition and Witch Doctor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Ancient Apparition and Witch Doctor win 52.18% of ranked matches when playing on the same team, over 7,853 matches.
Combining the damage from Ice Blast and Maledict seems straightforward, but the execution is often clumsy. Both spells require a target to be held still for a while to get the most value, and neither hero is great at providing that kind of lockdown for the other. Ancient Apparition's Cold Feet and Witch Doctor's Paralyzing Cask are conditional stuns that are easy to play around. They end up competing for the same setup from a third hero, rather than enabling each other. So while the damage potential is there, actually applying it to a mobile target is a different story, which keeps their combined impact from being consistently strong.
In practice, the success of this duo rests heavily on your team's other picks. With a solid initiator to lock down enemies, Ancient Apparition and Witch Doctor can follow up from the backline for a devastating teamfight. But if your team lacks a strong frontline or reliable stuns, these two supports are very vulnerable. Enemies will often dive past your cores and kill both of them before they can contribute. The outcome hinges on whether your team provides the control they both need, making drafting them together a real gamble rather than a guaranteed win.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 54.42% | 509 |
| Crusader & Archon | 54.77% | 1,269 |
| Legend & Ancient | 50.62% | 806 |
| Divine & Immortal | 43.90% | 164 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.18% | ▲ +0.4pp | 7,853 |
| 7.41d | 51.75% | ▲ +1.3pp | 84,639 |
| 7.41c | 50.42% | ▲ +1.4pp | 38,738 |
| 7.41b | 48.99% | — | 40,848 |
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Data updated Aug 17, 2026.