How Arc Warden and Rubick perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Arc Warden and Rubick win 52.16% of ranked matches when playing on the same team, over 6,933 matches.
Thinking about the big spells Rubick can steal, it's easy to picture a perfect setup. Arc Warden could drop a Magnetic Field to protect Rubick while he channels something like a Black Hole, or use Flux on a lone target to hold them in place for a stolen stun. The Tempest Double adds another body to the fight, providing extra damage and control to capitalize on whatever Rubick manages to grab. This combination seems like a good way to lock down and burst a key enemy hero during a chaotic teamfight, using Arc Warden’s tools to ensure Rubick’s stolen spell lands.
The reality, though, is that these two heroes often want to play completely different games. Arc Warden is typically focused on accelerating his own farm and applying pressure across the map with his Tempest Double, often playing far away from his team. Rubick needs to be near the action and his allies to find impactful spells and survive. As a result, they rarely operate together on purpose. The moments where Arc Warden’s spells happen to enable a big play from Rubick are usually coincidental. Their game plans don't rely on each other, so their effectiveness as a pair is inconsistent.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 45.24% | 336 |
| Crusader & Archon | 50.00% | 1,054 |
| Legend & Ancient | 51.63% | 984 |
| Divine & Immortal | 55.83% | 403 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 52.16% | ▲ +2.6pp | 6,933 |
| 7.41d | 49.59% | ▼ -0.9pp | 74,798 |
| 7.41c | 50.50% | ▲ +0.8pp | 32,381 |
| 7.41b | 49.75% | — | 34,614 |
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Data updated Aug 17, 2026.