How Bane and Doom perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Doom win 43.85% of ranked matches when playing on the same team, over 2,616 matches.
Getting hit with Fiend's Grip and Doom at the same time is a death sentence for one hero, but it’s often a winning trade for their team. The issue is redundancy. Both Bane and Doom are committing their single-target ultimates, their most valuable spells, to delete one person from the game. This leaves the rest of the enemy team completely free to act while two of the biggest disables are ticking away on an already-dead target. A smart opponent will gladly sacrifice their caught ally to win the wider four-on-three teamfight that immediately follows. It's too much focus on one problem, leaving other major threats completely unchecked.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.36% | 110 |
| Crusader & Archon | 37.90% | 314 |
| Legend & Ancient | 43.52% | 301 |
| Divine & Immortal | 51.82% | 220 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 43.85% | ▼ -1.8pp | 2,616 |
| 7.41d | 45.67% | ▲ +0.7pp | 34,030 |
| 7.41c | 44.98% | ▼ -1.6pp | 10,807 |
| 7.41b | 46.55% | — | 10,820 |
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Data updated Aug 17, 2026.