How Bane and Luna perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Luna win 50.32% of ranked matches when playing on the same team, over 5,735 matches.
Picking these two heroes together often feels like a trade-off in the draft. On one hand, Bane provides extremely reliable setup for a gank. A well-timed Fiend's Grip on an enemy creates a perfect, stationary target for Luna to unload a full Eclipse on without any chance of escape. Nightmare can also set up an easy Lucent Beam or give Luna the time to get into position. The issue is that both of Bane’s key disables are single-target. While this is great for securing one kill, it doesn't do much to enable Luna's broader teamfight, where she thrives on hitting multiple heroes with Moon Glaives. The result is a partnership that's fine for pickoffs but doesn't offer a special combination for winning bigger engagements.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 44.36% | 257 |
| Crusader & Archon | 48.88% | 759 |
| Legend & Ancient | 53.48% | 705 |
| Divine & Immortal | 55.61% | 392 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 50.32% | ▼ -0.6pp | 5,735 |
| 7.41d | 50.91% | ▲ +0.5pp | 50,569 |
| 7.41c | 50.41% | ▼ -1.1pp | 15,179 |
| 7.41b | 51.52% | — | 13,186 |
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Data updated Aug 17, 2026.