How Bane and Magnus perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Magnus win 48.62% of ranked matches when playing on the same team, over 5,027 matches.
Picking these two together means betting on a very specific type of teamfight. The classic setup is for Magnus to catch enemies with Reverse Polarity, allowing Bane to easily channel Fiend's Grip on the most important target. The problem is that this often commits two major ultimates to neutralizing a single hero who might have died from the initial stun anyway. It’s a lot of control on one spot. Furthermore, Bane doesn't really benefit from Empower, so the synergy between them is almost entirely limited to that one combo, leaving the pair reliant on a third core to actually deal the damage.
As a result, the game plan can feel rigid. You're constantly hunting for that perfect pick-off where the combo can be executed cleanly to secure an objective. When it works, it feels great. But if the enemy team spreads out, anticipates the combo, or has easy ways to interrupt Bane’s channeling, the whole strategy falls apart. Magnus is left without his ultimate after blinking in, and Bane becomes a vulnerable, stationary target. This makes the success of the duo feel very conditional on the enemy's draft and positioning, leading to inconsistent results.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 46.25% | 160 |
| Crusader & Archon | 46.44% | 646 |
| Legend & Ancient | 47.35% | 756 |
| Divine & Immortal | 50.92% | 381 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 48.62% | ▼ -0.5pp | 5,027 |
| 7.41d | 49.15% | ▼ -0.5pp | 49,317 |
| 7.41c | 49.66% | ▲ +0.7pp | 18,171 |
| 7.41b | 48.98% | — | 15,377 |
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Data updated Aug 17, 2026.