How Bane and Mars perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Mars win 45.57% of ranked matches when playing on the same team, over 2,629 matches.
Getting caught out by this duo can feel hopeless, since either one can hold you down for the other to unload their damage. The problem is that this laning strength doesn't translate well into teamfights because their ultimates have poor synergy. Using Fiend's Grip on a target Mars has already trapped in his Arena of Blood is often a waste of a long cooldown. That hero is already isolated and taking damage. Worse, Mars can’t spear a gripped target into the arena wall for his stun and damage combo. This overlap means Bane and Mars frequently interfere with each other, struggling to control multiple targets when it matters most.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 39.68% | 310 |
| Legend & Ancient | 49.15% | 354 |
| Divine & Immortal | 43.62% | 188 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.57% | ▼ -2.0pp | 2,629 |
| 7.41d | 47.57% | ▲ +0.7pp | 29,084 |
| 7.41c | 46.83% | ▲ +1.1pp | 13,228 |
| 7.41b | 45.71% | — | 12,405 |
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Data updated Aug 17, 2026.