How Bane and Monkey King perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Monkey King win 45.41% of ranked matches when playing on the same team, over 2,645 matches.
Holding a target in place for Wukong's Command with Fiend's Grip sounds appealing, but it's a poor use of both heroes' abilities. Bane's specialty is single-target lockdown, completely removing one threat from a fight. Monkey King's ultimate, however, is designed to hit multiple heroes in a chaotic teamfight. Committing Fiend's Grip to lock down one person inside the circle is often redundant; they're already taking damage and are likely the focus. Meanwhile, the rest of the enemy team is free to deal with the channeling Bane or simply leave the area. Monkey King prefers big, area-of-effect stuns to set up his ultimate, while Bane's lockdown is better used to pick off a different target away from the main brawl.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 38.85% | 157 |
| Crusader & Archon | 44.90% | 363 |
| Legend & Ancient | 44.73% | 313 |
| Divine & Immortal | 47.79% | 136 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 45.41% | ▼ -0.3pp | 2,645 |
| 7.41d | 45.69% | ▼ -0.6pp | 32,726 |
| 7.41c | 46.28% | ▼ -1.0pp | 15,479 |
| 7.41b | 47.29% | — | 16,357 |
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Data updated Aug 17, 2026.