How Bane and Tinker perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Tinker win 47.00% of ranked matches when playing on the same team, over 2,885 matches.
Holding a target with Fiend's Grip often feels like a waste of time for Tinker. Bane provides an extremely long single-target disable, but Tinker’s damage is all front-loaded burst; he unloads his spells and wants to Rearm immediately, not linger on a stationary enemy. This core conflict extends to the broader game plan. A hero like Tinker wants to play away from his team, constantly split-pushing to maximize farm and apply pressure. Bane, on the other hand, excels at enabling ganks and teamfights. This leaves the two playing separate games, with Bane unable to support his main damage dealer and the team struggling to coordinate objectives.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 40.70% | 172 |
| Crusader & Archon | 43.42% | 380 |
| Legend & Ancient | 54.57% | 328 |
| Divine & Immortal | 47.92% | 144 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.00% | ▼ -0.5pp | 2,885 |
| 7.41d | 47.54% | ▲ +0.7pp | 29,329 |
| 7.41c | 46.89% | ▲ +0.3pp | 10,157 |
| 7.41b | 46.57% | — | 8,091 |
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Data updated Aug 17, 2026.