How Bane and Tusk perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Bane and Tusk win 47.41% of ranked matches when playing on the same team, over 1,894 matches.
Committing to both Bane and Tusk in a draft often means doubling down on single-target lockdown, which can have diminishing returns. Their kits tend to solve the same problem. Tusk can initiate with Snowball and trap a hero with Ice Shards, but Bane wants to do a similar job with Nightmare or Fiend's Grip. When Bane channels his ultimate on a target, Tusk's Walrus Punch doesn't add much extra control. Conversely, Tusk's mobile initiations can leave the static Bane out of position to contribute effectively. They can secure a kill on one hero, but you'll often find their biggest spells overlap rather than stack, leaving you with less overall impact in a teamfight.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Crusader & Archon | 40.43% | 230 |
| Legend & Ancient | 50.20% | 249 |
| Divine & Immortal | 45.62% | 160 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.41% | ▲ +0.7pp | 1,894 |
| 7.41d | 46.74% | ▼ -0.6pp | 20,089 |
| 7.41c | 47.30% | ▼ -0.5pp | 7,697 |
| 7.41b | 47.79% | — | 7,567 |
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Data updated Aug 17, 2026.