How Beastmaster and Juggernaut perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Beastmaster and Juggernaut win 44.96% of ranked matches when playing on the same team, over 4,851 matches.
Setting up kills for Juggernaut is straightforward with Primal Roar, giving him an easy window for Blade Fury or Omnislash on a key target. The core issue is that both heroes want to play on the enemy's side of the map, but for different reasons. Beastmaster wants to group his team and summons to pressure objectives and force fights with his aura. Juggernaut wants to occupy that same space to accelerate his own farm and deny it to the enemy. This means they're often pulling the game in two different directions: one towards teamfighting and pushing, the other towards farming and scaling.
This strategic tension surfaces in the mid-game. Beastmaster hits his power spike and wants to force the issue, taking towers after a successful Roar. Juggernaut, however, might still be an item away from feeling truly effective in a full five-on-five engagement. The team is then forced into a difficult decision between committing to a push with an under-farmed carry or slowing down the game and letting Beastmaster's strongest window pass by. The individual abilities can work together, but their preferred game plans don't overlap as well as you might expect.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.88% | 353 |
| Crusader & Archon | 44.36% | 886 |
| Legend & Ancient | 44.10% | 610 |
| Divine & Immortal | 52.54% | 236 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 44.96% | ▼ -0.9pp | 4,851 |
| 7.41d | 45.86% | ▼ -0.0pp | 62,575 |
| 7.41c | 45.88% | ▼ -2.8pp | 35,513 |
| 7.41b | 48.68% | — | 57,412 |
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Data updated Aug 17, 2026.