How Clinkz and Juggernaut perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Clinkz and Juggernaut win 49.90% of ranked matches when playing on the same team, over 6,231 matches.
Placing both Clinkz and Juggernaut on the same team often creates a draft that's too one-dimensional. Both heroes are typically played as physical damage cores who need a lot of farm to be effective. This not only creates competition for resources on the map, but it also allows the enemy team to easily itemize with armor to counter your primary threats. Furthermore, neither hero brings the reliable lockdown that the other needs. Clinkz can't hold a target down for a full Omnislash, and Juggernaut doesn't offer a stun to help Clinkz secure a kill before the target can react.
This forces the game plan to feel disconnected. Clinkz wants to play on the fringes, finding solo pick-offs from invisibility, while Juggernaut is more comfortable grouping up to fight or push with his Healing Ward. Their individual power spikes can be scary, but they don't combine to create something greater. The success of this duo depends almost entirely on the other three heroes to provide crowd control and magic damage. Without that support, you have two strong heroes who simply operate on separate tracks, leaving the outcome of the game up to individual performance rather than team synergy.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 48.21% | 699 |
| Crusader & Archon | 50.46% | 987 |
| Legend & Ancient | 50.98% | 512 |
| Divine & Immortal | 52.94% | 102 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.90% | ▲ +0.1pp | 6,231 |
| 7.41d | 49.80% | ▲ +0.3pp | 71,682 |
| 7.41c | 49.47% | ▼ -0.1pp | 33,083 |
| 7.41b | 49.53% | — | 33,710 |
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Data updated Aug 17, 2026.