How Clinkz and Razor perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Clinkz and Razor win 47.91% of ranked matches when playing on the same team, over 3,427 matches.
Setting up a kill as this pair highlights the lack of a shared goal. Razor wants to run at the enemy core, using Static Link to drain their damage and become the center of attention. His whole kit, including Eye of the Storm, encourages a prolonged front-to-back teamfight. Clinkz works in the opposite way. He wants to use Skeleton Walk to find a clean, unnoticed entry on a support and burst them down with Burning Barrage from the flank. Because they often want to hit different targets from different angles, they don't naturally combine their damage or control. One hero wants a brawl, the other wants an assassination.
This leaves the duo feeling like two solo artists playing on the same stage. It can work if Razor successfully creates enough chaos for Clinkz to get his pickoff, effectively splitting the enemy team's focus. The problem arises when your team needs to kill one specific, durable hero. Without strong, single-target lockdown to bridge their playstyles, Razor might be draining the tanky front-liner while Clinkz is trying to shoot a support in the back. This split focus can allow disciplined opponents to survive the initial chaos, regroup, and punish the lack of a cohesive plan.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 47.03% | 370 |
| Crusader & Archon | 45.78% | 474 |
| Legend & Ancient | 48.28% | 290 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 47.91% | ▼ -1.5pp | 3,427 |
| 7.41d | 49.40% | ▲ +1.1pp | 39,780 |
| 7.41c | 48.27% | ▼ -0.5pp | 17,117 |
| 7.41b | 48.78% | — | 20,917 |
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Data updated Aug 17, 2026.