How Clinkz and Sniper perform as teammates in Dota 2 7.41e, from ranked matches.
In Dota 2 7.41e, Clinkz and Sniper win 49.38% of ranked matches when playing on the same team, over 9,562 matches.
Securing farm for two fragile, physical damage cores can strain a team's resources and map control. Both Clinkz and Sniper need items to be effective and rely on good positioning to survive, as neither provides lockdown or a frontline presence for the other. While a target slowed by Shrapnel is easier for Clinkz to burst down, the heroes don't fundamentally solve each other's problems. They share the same core weakness: a vulnerability to being jumped on by mobile initiators. This often forces them to compete for the safest lane and jungle areas, limiting their combined economic potential.
The success of this pairing depends heavily on the game's tempo. If your team can establish an early lead and control the map, Sniper can safely siege objectives from extreme range while Clinkz uses Skeleton Walk to find pickoffs and apply pressure elsewhere. Should you fall behind, however, the game becomes incredibly difficult. The enemy will exploit your lack of durability and control, hunting both cores across a shrinking map. Without a dedicated front-liner to create space, teamfights often collapse as soon as either Clinkz or Sniper is caught out of position, making any victory a hard-fought battle.
How this pairing performs across skill brackets — the duo's team win rate in recent ranked matches, split by average match rank. Ranks with too few recent matches are omitted. These rows use the last 30 days of quality-filtered ranked matches, all patches in that span combined — a wider window than the patch-scoped count above, so the per-rank match totals can exceed it.
| Rank | Team win rate | Matches |
|---|---|---|
| Herald & Guardian | 52.13% | 984 |
| Crusader & Archon | 48.97% | 1,452 |
| Legend & Ancient | 50.77% | 784 |
| Divine & Immortal | 52.17% | 207 |
This duo's team win rate in each recent balance patch — whether the pairing is trending up or down. Patches without enough matches are omitted.
| Patch | Team win rate | Change | Matches |
|---|---|---|---|
| 7.41e | 49.38% | ▲ +0.8pp | 9,562 |
| 7.41d | 48.61% | ▼ -1.2pp | 117,124 |
| 7.41c | 49.77% | ▲ +0.7pp | 56,245 |
| 7.41b | 49.07% | — | 59,340 |
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Data updated Aug 17, 2026.